So that product is part of the sanctioned Kratos universe and God of War. And they actually report into our studios. At that time, the game director, Cory Barlog was heavily influential in the design of that game. Our artists contributed the artwork for it. We had a lot of involvement in Chains of Olympus. We are not above considering some form of DLC to enhance the gameplay. Was it ever considered for inclusion or was it just viewed as something separate because of the platform? Speaking of that collection, we spoke to Ready at Dawn last year and they said - with God of War: Chains of Olympus - they weren't asked to be included in the package. So this is all completely self-contained. That being said, we are not above considering doing some form of downloadable content to enhance the game play, but it wouldn't be to finish a story that we started. So just like collecting a great book or a favorite movie, we wanted it to be contained. That is why we actually remastered God of War I and II for the Playstation 3, so that people could continue to play it. you know, it is a game that they will hang on to, that they want to have as part of their collection. We like to think that God of War is something that people. We felt like we wanted to tell a complete story. Did you guys consider that, or is there even the ability to do that with a game like this?
He doesn't have a cloned brother or something hiding in the wings, waiting to step up?Ī lot of games are going episodic or adding large chunks of game play via DLC later. So there won't be any sense at the end of it that, "Oh, wow, there is a cliffhanger and I gotta run out and buy another disc to find out what happens to Kratos." You will know. We set up a story in the beginning with God of War I and this is closing that story. Is this franchise going to live on past this game? We've heard this isn't the end of God of War. I am the guy that oversees the team for God of War.
My name is John Hight and I am the Director of Product Development for Santa Monica Studio. Tell us your name and your role in the grand scheme of God of War.
Read on to learn more from him about the the future of the franchise, the possibility of multiplayer, the God of War movie and why he hasn't played Dante's Inferno (yet). He makes sure that everyone is happy, that the game is going to ship on time, and that it's going to be something you'll want to play. John Hight runs Sony's Santa Monica studio and oversees the entire God of War 3 team.